VIDEO PROJECTION
MAPPINGSHAPE / LIGHT / EXPERIENCE

GEOMETRY & CAPTURE FOR PROJECTION MAPPING

Know the canvas.
Create the moment.

Behind every remarkable projection is a physical surface.
We capture the shape, so your team can create the experience.

01 / THE CANVAS

One surface. A different possibility in every plane.

THE PHYSICAL / DIGITAL CONNECTION

The experience is extraordinary.
The starting point is real.

A facade is more than an outline. An arch has depth. A show set has edges, recesses and details that change how an image reads.

We capture that geometry for projection studios, scenic fabricators and AV teams. A shared spatial reference brings the physical surface into the creative conversation.

Meet the surface behind the show
PROJECTION STUDIOSSCENIC FABRICATIONTHEMED ENTERTAINMENTAV INTEGRATION

THE CANVAS / IN 360°

Step around the surface.
See what light can change.

A flat image hides the depth. Explore an architectural surface, then change the projection to see how the same shape becomes a different visual experience.

Virtual stone facade with projected cyan and violet contours

Rotate the view. Switch the light. Discover what changes.

Drag to orbit once the scene is open. The view angle control also works with a keyboard.

Geometry capture supports a production team’s planning; final projection coverage, media and calibration depend on its equipment and on-site setup.

FROM SURFACE TO SHOW

Follow the shape.
See the handoff.

Explore how physical conditions become a measured reference, then enter a creative and technical workflow. Capture supplies the geometry; your production partners bring media, systems and on-site calibration.

  1. Physical environment

    Identify the real surface and the decisions your team needs to make. Existing models and drawings are useful inputs; their relationship to the built condition needs review.

  2. Capture planning

    Define mapped surfaces, adjacent context, access windows and the detail required. Plan around occlusion, finishes, operational restrictions and significant changes.

  3. 3D laser scanning

    Measure visible surfaces from planned positions. Coverage depends on access and line of sight; transparent, reflective and hidden features can need special consideration.

  4. Point cloud

    Individual scan positions produce spatial measurements. These are evidence of captured conditions, rather than a finished production model.

  5. Register & review

    Align scan positions into a shared reference, review coverage and registration, and document the coordinate system, exclusions and limitations.

  6. Production geometry

    When included in the scope, develop the measured reference into a surface mesh or model. Agree detail, simplification, units and any UV responsibilities.

  7. Creative & AV integration

    The receiving teams use the agreed geometry for media development, previsualization, fabrication coordination or projection planning. Confirm imports before production depends on them.

  8. Calibrate & show

    The AV team aligns and calibrates the projection system to installed conditions, reviews the content and commissions the show. A scan supports this work; it does not replace it.

Inside our process
Projected landscape follows a curved museum wall and recessed arch, with two visitors providing scale

THE PLACES / THE PEOPLE / THE POSSIBILITIES

Your world.
Your workflow.

From a sculpted attraction facade to a room that surrounds an audience. Start with the space and the people who need to understand it.

VPM / SPATIAL STUDY 002

Find the capture questions that matter to your workflow.

Theme parks & attractions

Typical challenge
Existing attractions combine scenic detail, operating constraints and changing show requirements.
Where capture fits
Capture the relevant facade, show set or environment around agreed access and production milestones.
The handoff
A shared spatial reference for designers, content studios, fabricators and AV partners.
Explore this application

THE SPECIALIST SCOPE

Capture with
the next team in mind.

Define the surface, the decision and the handoff. These services give your team a spatial starting point for the production ahead.

WHY GEOMETRY MATTERS

A flat outline misses
the third dimension.

Edges, recesses and changing planes influence how media meets a surface. A measured reference helps teams discuss those relationships.

Move the depth control to see how a recess changes the surface. Switch between point markers, connected faces and reference features to compare the information each layer provides.

Understand the geometry
Conceptual facade with a recessed center surfaceA front plane and recessed plane are joined by edges. Point markers represent measurement locations, and a mesh layer shows a simplified surface structure. Use the controls below to explore depth and layers.Front planeRecessed plane
Illustrative geometry · no measured dimensions or accuracy claim.

VPM / SURFACE STUDY 001

Same architecture.
A moving canvas.

Watch light move across the facade. The camera changes perspective while the surface stays in place, revealing the edges and recesses beneath the image.

24-second visual study, without audio. Cyan and violet contours move over a virtual stone facade as the view rotates to reveal its thickness, cornices and recessed arches. The geometry gives the projection its shape.